"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const UnityEngine = CS.UnityEngine;
const CustomPlugin_1 = require("./WindowView/CustomPlugin");
class KeyManager {
    static onKeyDown(evt) {
        let input = evt.data;
        if (input.ctrl && input.alt && input.shift && input.keyCode == UnityEngine.KeyCode.RightShift) {
            //打开自定义插件面板
            CustomPlugin_1.default.show();
        }
    }
}
exports.default = KeyManager;
